User manual

Arena

Automatic arena in oBot for Gladiatus: one fight in the Provinciarum arena and in the Circus Turma at the end of every cooldown, against the opponent that pays best, with a pause when it loses too much. Premium.

Last update: November 2, 2026

What it is for

The Provinciarum arena gives gold and experience against other players, but only if you come back to fight at the end of every cooldown. oBot does it for you, from level 2 on.

Premium feature

Without premium the option is saved anyway, with the Premium tag next to it, but it stays idle: it starts as soon as premium is active.

Options

Fight in the Provinciarum arena
On, the bot fights every time the arena cooldown is over and, from level 10, the Circus Turma one too; off, it enters neither.

What the bot does

  • When the arena cooldown is over it reads the list of opponents and, among those it expects to beat at least one time in two (50%), picks the one that pays best (how often you beat them times the gold they give); if nobody reaches 50% it writes it in the log and tries again in 2 hours; if nobody has reached it for 6 hours, it fights a trial fight against the most likely one above 35% (never below), at most one every 6 hours and with health above half, and logs it as a trial. Whoever beat you goes last, and whoever you already fought 5 times today is skipped: the game gives no more gold and refuses the fight, so the bot leaves them alone until tomorrow and moves straight to the next one.
  • Whoever has just beaten you is not retried with every new piece of armour, only with a new weapon or a new level.
  • If the list is empty it writes it in the log and tries again at the end of the next cooldown.
  • It fights in the arena only with at least 50% health: below that it eats first (or waits for health to come back); in careful mode (low health and no food) it skips the arena.
  • After 4 defeats in the last 5 fights it stops for 2 hours, instead of burning health and food against opponents out of reach; if it happens again on the same day the pauses grow to 4, 8 and then 12 hours. It resumes sooner if you level up, put on a new weapon or train 10 stat points: every 10 points trained also halve the defeats the bot remembers, as for a new level. It writes it in the log.
  • Every fight goes into the log with its result, gold and experience; the Right now box in Home shows today’s fights and how many you won.
  • Tip: the gold in your pocket can be lost when someone beats you in the arena. Automatic training spends it for you.

Circus Turma

  • From level 10, with the arena on, the bot also fights in the Circus Turma as soon as its cooldown is over, with the same rules as the arena: only opponents it expects to beat at least one time in two (50%), the one that pays best, whoever beat you goes last, at least half the health. Circus Turma defeats and pauses are counted separately from the arena's.
  • The game asks for a participation status for the Circus Turma: the bot turns it on by itself (so others can challenge you there too); if it fails it tries again after 6 hours.
  • Pantheon quests also accept the Circus Turma ones.
  • The Circus Turma cooldown is in Home, next to the arena one.

Dungeons, arena and expeditions

  • With the dungeon points full (or nearly) and at least 80% health, the bot does the dungeon first, then expedition and arena: a lost arena fight no longer drains the health needed for the dungeon.
  • After a lost dungeon, if health has dropped below half, the bot does not rush into expedition and arena: it eats or waits first.
  • With automatic equipment (premium), from level 10 the bot also dresses the Dungeon battle set, which the game keeps separate from the normal one, and puts the mercenary contracts found in packages into the team.
  • With Buy mercenaries for dungeons (Growth page, premium, off by default) the bot buys at the Mercenary shop the strongest mercenary for your level for the empty team slots: at most one a day, above the reserve, never with rubies.
  • After 4 defeats in a row in dungeons the bot does not stop: it moves to the easiest dungeon, the one of the first location (the game has no difficulty below normal). If it loses there too 2 times in a row it stops entering dungeons and tries again only with a new level, a new weapon or 10 trained points (new armour is not enough). It writes it in the log.
The Fights page

Video