User manual

Expeditions

Automatic expeditions in oBot for Gladiatus: one attack as soon as you have an expedition point, against the enemy that pays best across your unlocked locations. Free.

Last update: November 2, 2026

What it is for

In Gladiatus every expedition attack costs an expedition point and after every attack there is a cooldown. oBot attacks by itself as soon as you have at least one point and the cooldown is over, so you do not waste the points that refill while you are away. It is free.

Options

Attack in expeditions
On, the bot attacks with every available point; off, it makes no expeditions.
Location
Automatic (recommended) or a fixed location. With Automatic the bot looks through all the locations you unlocked for the enemy that pays best, and uses new locations by itself as soon as you unlock them. Locations are read from the game: the ones still locked show the word locked and cannot be chosen.
Enemy
Automatic (recommended) or a fixed enemy from 1 to 4. With automatic location and enemy it picks the enemy that pays best (see below); with a fixed location it takes the furthest enemy of that location you can still beat. Enemy 1 is the weakest of the location; enemies still locked are skipped by themselves.

The automatic enemy

  • With Automatic location and enemy the bot looks at the unlocked enemies of all open locations and attacks the one that pays best: how often you beat it times the gold it gives. With an equal return it picks the furthest one. When gold is plentiful it remembers the experience each enemy gives and picks the one with the most expected experience (chance of winning times experience) instead of the most gold; with low health it stays cautious.
  • The chance of winning starts from an estimate based on the enemy’s level and is corrected with real wins and defeats: the bot tries new enemies within reach, drops those that beat it and at every new level gives less weight to past defeats. With a fixed location it attacks instead the furthest enemy it can still beat: one never beaten is skipped after one defeat, one already beaten after two in a row.
  • With low health and no food, if careful fights are on, it attacks only a safe enemy: see the Health and food section.

What the bot does

  • On every round it reads health, level, gold, expedition points and cooldowns from the game, without depending on the server language.
  • If health is below the threshold it eats first (or waits), then attacks.
  • When points are over it checks again every 10 minutes (or goes to work, if you turned work on); otherwise it schedules itself for the end of the cooldown, plus a few random seconds.
  • If the game refuses a fight it does not retry right away: it waits from 2 to 15 minutes, longer at every refusal in a row.
  • It attacks without rubies: never the paid attack.
  • An enemy that has just beaten you is not retried with every new piece of armour, only with a new weapon or a new level.
  • Every fight goes into the log with its result, gold and experience; the Right now box in Home shows today’s totals (expeditions made and won, gold, experience, food eaten).
  • When you level up it writes it in the log and on the page (and on Telegram, if you asked) and checks the equipment right away.

Event areas

From time to time the game opens a timed event area (for example «Desert of Nightmares») with its own points, which refill every night and are lost if you do not use them. It is free and the option is on by default.

Fight in event areas
When the country menu has an event area, the bot uses its free points: it starts from the weakest enemy and moves on to the next one only after beating it; an enemy that beats you stops the climb for 12 hours (event enemies do not show their level). Event first, then normal expeditions, except when expedition points are full. It spends neither gold nor rubies.

Dungeons

From level 10, dungeons are paths of several enemies with a boss at the end: lots of gold and experience, one dungeon point per fight. They are premium and sit in the Fights tab.

Fight in dungeons
As soon as there is a dungeon point and the cooldown is over, the bot enters the dungeon of the furthest location you have opened on normal difficulty and faces the next enemy, boss included, only with at least 80% health: dungeon points recharge slowly and waiting for health costs little. It finishes the dungeon already started first (the boss gives the biggest reward) instead of opening a new one. After 2 defeats in a row in the same dungeon it moves to the previous location’s dungeon for 12 hours; after 4 defeats in a row in any dungeon it stops entering them until you level up, put on a new weapon or train 10 stat points, and writes it in the log. When the dungeon comes before expedition and arena, and how the team is formed: see the Arena section.

Home shows the dungeon points and the cooldown; dungeon fights go into the log and into today’s numbers.

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