What it is for
In Gladiatus every expedition attack costs an expedition point and after every attack there is a cooldown. oBot attacks by itself as soon as you have at least one point and the cooldown is over, so you do not waste the points that refill while you are away. It is free.
Options
Attack in expeditions
Location
Enemy
The automatic enemy
- With Automatic location and enemy the bot looks at the unlocked enemies of all open locations and attacks the one that pays best: how often you beat it times the gold it gives. With an equal return it picks the furthest one. When gold is plentiful it remembers the experience each enemy gives and picks the one with the most expected experience (chance of winning times experience) instead of the most gold; with low health it stays cautious.
- The chance of winning starts from an estimate based on the enemy’s level and is corrected with real wins and defeats: the bot tries new enemies within reach, drops those that beat it and at every new level gives less weight to past defeats. With a fixed location it attacks instead the furthest enemy it can still beat: one never beaten is skipped after one defeat, one already beaten after two in a row.
- With low health and no food, if careful fights are on, it attacks only a safe enemy: see the Health and food section.
What the bot does
- On every round it reads health, level, gold, expedition points and cooldowns from the game, without depending on the server language.
- If health is below the threshold it eats first (or waits), then attacks.
- When points are over it checks again every 10 minutes (or goes to work, if you turned work on); otherwise it schedules itself for the end of the cooldown, plus a few random seconds.
- If the game refuses a fight it does not retry right away: it waits from 2 to 15 minutes, longer at every refusal in a row.
- It attacks without rubies: never the paid attack.
- An enemy that has just beaten you is not retried with every new piece of armour, only with a new weapon or a new level.
- Every fight goes into the log with its result, gold and experience; the Right now box in Home shows today’s totals (expeditions made and won, gold, experience, food eaten).
- When you level up it writes it in the log and on the page (and on Telegram, if you asked) and checks the equipment right away.
Event areas
From time to time the game opens a timed event area (for example «Desert of Nightmares») with its own points, which refill every night and are lost if you do not use them. It is free and the option is on by default.
Fight in event areas
Dungeons
From level 10, dungeons are paths of several enemies with a boss at the end: lots of gold and experience, one dungeon point per fight. They are premium and sit in the Fights tab.
Fight in dungeons
Home shows the dungeon points and the cooldown; dungeon fights go into the log and into today’s numbers.