User manual

Autofleet

oBot Auto Fleet: missions paused and anti-ballistic missiles when an attack comes; fleet defense and night fleetsave being tested; Project Orion anomalies.

Last update: November 2, 2026

Defense and fleetsave off in this version

Fleet defense against attacks and the night fleetsave are still being tested: in this version they are off and the card shows a notice instead of the checkboxes. They will come back in one of the next versions. The options for when an attack comes stay active.

When an attack comes

What the bot does with its missions and missiles when another player attacks you.

Disable missions in case of attack
If you are being attacked, the bot pauses the automatic missions. The automatic fleetsave still leaves, because that is exactly what you need under attack. Recommended always on.
Interplanetary anti-missile mode (beta)
When interplanetary missiles are fired at you, the bot queues anti-ballistic missiles on the target planet by itself, if the missile silo has room.

What it does

Auto Fleet protects the fleet from attacks while spending very little deuterium. When an attack is incoming the bot keeps the attacked planet active and, between 2.5 and 5 minutes before impact, moves the fleet away. Espionage probes do not count.

Auto Fleet menu
  • if the planet has a moon, the fleet goes to the moon;
  • otherwise it leaves at 10% speed towards your nearest planet and is recalled as soon as the attack is over;
  • with a single planet it leaves on an expedition and comes back the same way.

At every step you get a Telegram alert: attack incoming, fleet moved, fleet recalled, or a warning if it could not move it.

Night fleetsave

This is the old fleetsave, separate from the protection. When the automatic fleetsave transport leaves, Auto Fleet sends the rest of the fleet on a deployment to your farthest planet or moon, at the lowest speed. A deployment does not come back: there is no return trip for anyone to intercept. It suits the night, but costs a lot of deuterium.

Safety checks

  • The night fleetsave never leaves towards a coordinate that has a hostile fleet incoming itself.
  • If the arrival does not come after the last incoming attack, it tells you in the log and on Telegram.
  • Stop all actions also cancels a pending fleetsave.

Anomalies (Project Orion)

When it shows up

The Anomalies menu arrived in 9.3.7. It only shows up in universes that have Project Orion (the bot detects it from the game: the Interstellar Anomaly Scanner building, technology 45) and only with premium.

It handles Project Orion anomalies: it produces lithium, scans for and activates battle anomalies, sends the fleet to them and collects the rewards. Every function has its own switch; without Enable Orion the menu only shows the status.

The box at the top shows:

  • the planets with a Scanner and its level;
  • your current lithium, with the hourly production;
  • the anomalies seen in the galaxy: coordinates (linked to the system), name, level, stars (the difficulty), whether it is PvP and the minutes until it disappears.

Lithium is obtained only by converting metal, crystal or deuterium on a planet that has the Scanner. It is a single pool shared by all your planets and pays both for scans and for claiming mission rewards.

Enable Orion
Master switch: without it the bot only shows the status and the anomalies it has seen, and does nothing on its own.
Produce lithium
On every planet with a Scanner it starts a sustainable conversion: it picks the resource that yields the most at the highest workload the planet's own production can cover, so your stocks do not go down.
Collect rewards
When a mission is over it collects the rewards: this costs lithium and the loot comes home with the fleet. It never uses Dark Matter.
Scan and activate anomalies
When it has at least 3 times the cost of a scan in lithium (so some is left afterwards to claim the reward), it runs a scan and activates the closest PvE battle anomaly within your Scanner's discovery limit. If there is nothing suitable it tries again after 2 hours.
Anomaly level to scan for
0 = the highest your Scanner allows. Higher means stronger enemy fleets and richer loot.
Also accept PvP anomalies
PvP anomalies give double rewards, but other players can attack your fleet while it is there. Off by default: the bot only picks PvE.
Send the fleet to anomalies
Sends the Anomaly encounter mission to the activated anomalies, with combat ships only, cheapest first, up to 3 times the value of the enemy waves. If the fleet on the planet is too weak it does not send it.
Alert me about new anomalies in the galaxy
When the bot opens a system with an anomaly it has never seen, it sends you coordinates, level and difficulty on Telegram.

Delivery anomalies and PvP ones (unless you accepted them) are left to you: the bot does not touch them.